About Me
I am a passionate and creative 3D Environment Artist specializing in building immersive, story-driven worlds. As a July 2025 graduate of Creative Media and Game Technologies at the HKU University of the Arts Utrecht, I have a strong foundation in both the artistic and technical aspects of game development.
My goal is to create environments that feel complete and tell a story. I enjoy the entire creation process, from conceptual sketches and storyboards to modeling and texturing the final assets. My personal background, living between different cultures, gives me a unique lens on how spaces can shape identity and narrative.
While my focus is on game development, I am excited to apply my skills in 3D environmental design to a broader range of projects, including collaborations with art organizations and the creative design industry.
Key Skills:
3D & Game Engines: Maya, Substance Painter, Unity, Unreal Engine
Design Software: Adobe Photoshop & Creative Suite
Professional Experience: Gained practical experience in 3D modeling, texturing, and optimization during internships at Sassybot and Novility.
I am a collaborative, bilingual (Dutch/English) artist looking to contribute my skills and passion for visual storytelling.